Nixified godot-openxr for SimulaVR/Simula consumption
Browse cluster: Godot XR and Game Development Tools →The Godot OpenXR plugin is a VR development tool that enables OpenXR support for the Godot game engine, supporting Windows, Linux, and Meta Quest platforms with various VR runtimes including SteamVR, Oculus, and Monado. Built in C/C++ using the godot-cpp bindings, it integrates with Godot 3.4 and later versions, though OpenXR support is now built into Godot 4 core. The project is maintained by Christoph Haag, Bastiaan Olij, and Fredia Huya-Kouadio as primary contributors, and is released under the MIT license alongside third-party components from Valve, Khronos, and Oculus.