← All repos

godot-openxr

Nixified godot-openxr for SimulaVR/Simula consumption

Browse cluster: Godot XR and Game Development Tools
12commits
1contributors
7languages

Tech stack & purpose

The Godot OpenXR plugin is a VR development tool that enables OpenXR support for the Godot game engine, supporting Windows, Linux, and Meta Quest platforms with various VR runtimes including SteamVR, Oculus, and Monado. Built in C/C++ using the godot-cpp bindings, it integrates with Godot 3.4 and later versions, though OpenXR support is now built into Godot 4 core. The project is maintained by Christoph Haag, Bastiaan Olij, and Fredia Huya-Kouadio as primary contributors, and is released under the MIT license alongside third-party components from Valve, Khronos, and Oculus.

Languages

C++
88.6%
C
4.8%
Shell
2.7%
Python
2.0%
Nix
1.2%
Just
0.5%
Kotlin
0.2%

Contributors