Haskell bindings for GdNative
Browse cluster: Godot XR and Game Development Tools →godot-haskell provides Haskell bindings for the Godot game engine, enabling developers to write game code in Haskell that integrates with Godot through GDNative. The project is organized into multiple abstraction layers—low-level GDNative bindings, nativescript support for binding classes and methods, and high-level auto-generated API classes—all accessible through the Godot.Core module. Built with Haskell and stack, the project is maintained by SimulaVR and includes example games, build tooling, and API code generation utilities to keep bindings synchronized with different Godot versions.