Support scenes for AR and VR in Godot
Godot XR Tools is a support library for building augmented and virtual reality experiences in the Godot game engine. The project provides a collection of support scenes and reusable components that integrate with Godot's AR and VR interfaces, including features for movement (direct movement, teleportation, sprinting, climbing, gliding), interaction (object pickup, grappling, poking), and hand pose detection. The library is built for Godot 4.2 and later (with a Godot 3.5+ branch also maintained) and is maintained by Bastiaan Olij and Malcolm Nixon, with code licensed under the MIT license.