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GraphicsGems

Code for the "Graphics Gems" book series

Browse cluster: Cluster 203
117commits
10contributors
14languages

Tech stack & purpose

GraphicsGems is a repository of C and C++ code implementing algorithms and techniques from the Graphics Gems book series published by Academic Press. The collection spans multiple domains including image processing, numerical techniques, modeling and transformations, 2D and 3D geometry, ray tracing, radiosity, and rendering, with contributions from numerous graphics researchers and practitioners. The codebase is written primarily in ANSI C with some C++ components, and includes implementations of classical graphics algorithms such as Bezier curve interpolation, ray-polyhedron intersection, radiosity computation, and rotation matrix generation.

Languages

C
67.0%
C++
15.2%
TeX
7.4%
HTML
6.5%
Makefile
0.9%
Yacc
0.8%
CMake
0.5%
Lex
0.4%
POV-Ray SDL
0.4%
PostScript
0.4%
Scilab
0.3%
Roff
0.1%
Awk
0.0%
M
0.0%

Contributors